![]() ĭuring battle, both player and enemy actions are governed by the turn-based Press Turn System, a battle system carried over from previous entries in the Shin Megami Tensei series. When in battle, Nanashi has a party of three demons and a 'Partner', one of the supporting cast which has an automated turn and their own unique demon roster, giving them a different set of abilities. As the protagonist gains a level, he is given skill points allotted to five different statistics which alter how he performs in battle. The party gains experience points and levels up by winning battles and completing quests. ![]() Battles take place from a first-person perspective, and are triggered either through story sequences or encountering enemy sprites in the environment. ![]() Navigation is done from a third-person perspective through local environments and using an overhead worldmap. The setting, most demons, and a large number of mechanics are carried over from the game's predecessor Shin Megami Tensei IV. In Shin Megami Tensei IV: Apocalypse, the player takes control of a demon hunter named Nanashi as they explore a variety of locations including a post-apocalyptic Tokyo and the Medieval kingdom of Mikado. A battle in Shin Megami Tensei IV: Apocalypse, showing the enemy, the party, and a chosen Partner performing an action. ![]()
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